The Game
PGR

This is a webgame that I have been planning for a very long time… just thought I would post the ideas up here for everyone to see…

Basically, these are the elements:

  • A turn based system replenishing turns every fifteen minutes.
  • A max turn cap of 400.
  • A residual turn cap of 200.
  • Any turns stored after max cap is filled will be stored in residual cap.
  • World map with locations having specialty adventures where the players have chances for great prizes.
  • Each adventure sight having a long list of recoverable items, randomly generated.
  • The ability to create specialty magical items.
  • Skill system with forum to suggest new items and adventures.

Some planned adventure areas, and pertaining adventures:

The Continent

Darkmoor

The Wayward Steppes

Monster: Zarrog
Hp: TBA
Stat Gain: Small
Items: Sharp Tooth
Damage: 2d4+5

The Lost City

Monster: Shade of Darkmoor
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Ghost of Darkmoor
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Adventurer's Ghost
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Corrupted Shade
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Event: To the victor goes the spoils
Help Percius: 300 gp + Silver Longsword
Help Garrad: 250 gp + Silver Crossbow
Turn the other cheek: No adventure loss.

Event: Knight of the Nine
Fight the Knight: Battle a Knight of Nine
Flee: No adventure loss

The Valley Beyond

Monster: Vale Wright
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

The Mists

Monster: Darkmoor Shadow
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Shadowvale

The Depths

Monster: Cavern Drake
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

The Shadow Forest

Monster: Plague Zombie
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Plague Wight
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Plague Ripper
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Event: Remains of the Great Siege
Choices: None
Rewards: 10% Stat gains

Event: Lost Village
Choices: Raid the Corpses or Leave the Bodies in Peace.
Raid the Corpses: 1 d 10 x 10 gp, 2 x Misc item from standard equipment table
Leave the bodies: Luck Intrinsic Effect

The City on the Edge of Forever

Skills

Spontaneous Casting
Cost: 70,000
Properties: Gives the character the ability to spontaneously cast a spell as a reaction to being damaged in melee combat. Automatic Ability.

Spellslinging
Cost: 120,000
Properties: Gives the character the ability to cast two spells in a single action. Is an activated ability.

Soul of Darkness
Cost: 250,000
Properties: This skill brings the characters soul closer to the teachings of the great mage Nymall, decreasing the spell cost of all necromantic spells and abilities.

Hands of the Chronomancer
Cost: 300,000
Properties: If character actively avoids combat, reduces the movement cost for each square to 0.5.

Aura of Decay
Cost: 400,000
Properties: This spell collectively raises the monster level of all creatures by one, increasing item drops and experience gains.

Secret Skills

The Wave Effect
Cost: 1,000,000
Properties: Any wave spell cast by the character will cause a reaction by other nearby magical items and spellcasters, replicating the effects and using them as a focal point for new waves… extremely destructive.

Services

Food - Major
Goods - Major
Enchantments - Major

Governing Power

Nymall, the Great Mage
Info TBA

Solari

Metstephos

Monster: Lightning Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Earth Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Shadow Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Ice Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Light Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Cathaeles

Monster: Lightning Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Earth Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Shadow Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Ice Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Monster: Light Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA

Finatre

Skills

Thread of the shadow
Cost: 25,000
Properties: Gives characters the ability to shrug off 5% of all shadow damage dealt to them. (Also gives a under the table 2.5% increase to stealth.)

Thread of Light
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all Positive Energy damage dealt to them.

Thread of Earth
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all Physical damage dealt to them.

Thread of Lightning
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all electrical damage dealt to them.

Thread of Ice
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all Cold damage dealt to them.

Raithwall

Glowing Sands

Southern Ruins

Massive Citadel

Ruins of Cataltha

Endless Sands

Goldmont(city)

Market District

Guild of Travelers

College of Magics

Herutes Tavern

Southern Forest

The Dark Tavern

The Caves

The Darkness

The Farmlands

The Dark City

Skills

Riftslash
Cost: 50,000
Effect: Skill used to enchant weapon with 1d10 additional damage. Activated ability\5 mana\10 turns.

Cry of the Wild

Controller

Nymall, The Great Mage

Ynacka (City)

The Great Tower

Lowtown

Czerka (City)

Vdarkl

The Great Fortress

The Western Continent

The Coastlands

The Coal Coast

The Glow

The Iron Forest

The Darklands

The Sleeping City

The Endless Desert

The Darklanders

Intrinsic Effects

Note: ALL intrinsic effects generate special adventures.

Luck
Benefits: Increases item drop from rare table, increases to hit, to damage, and all saves.

Halo
Benefits: Increases effect of healing spells and items, and gives some positive item generation.

Horns
Benefits: Increases effect of damage dealing spells and items, gives greater negative item generation.

Juiced
Benefits: Grants massive increase in spell damage.

Drained
Benefits: Massive loss of spell damage.

General Location Sets

Desert

Area effects

  • Dehydration: -2 stamina and the damage done by the player is decreased by 25%
  • Sunburn: -5hp and damage done to the player is increased by 1.5x
  • Mirage-decreases vision, decreases chance of hit
  • Sink holes-decreases chance of hit by 25%-50%
  • Sand storms-Drastic vision decrease, drastic decreases chance of hit

Special

  • Oasis-decreases Area effects

½ recovery to all stats
Find food and water
Creatures:

  • Camel (tameable?)
  • Giant plants

Creatures:

  • Worms/sand crawlers
  • Scorpions
  • Giant lizards
  • Vultures
  • Snakes (cobra)
  • Earth Elemental
  • Sand Elemental
  • Rock Elemental
  • Air Elemental
  • Wind Elemental
  • Fire Elemental
  • Mummies
  • Nomads

Forest

Area Effects

  • TBA

Special

  • Eleven city-Epicenter for magical/enchanted weapons and goods

Creatures:

  • Bears
  • Wolves
  • Elk
  • Spiders
  • Large cats
  • Wolverine
  • Strangle vine
  • Murders of crows
  • Trolls
  • Rogue elves
  • Goblins
  • Unicorn- *rare* helpful. When encountered will heal character or grant a helpful item (ex: healing potion)
  • Kobold
  • Wild Magic-random effect-healing or damage
  • Drake/young dragon
  • Wyrm
  • Orcs
  • Centaur

Caves

Area Effects

  • Decreased vision unless holding *lamp*

Special

  • TBA

Creatures:

  • Bats
  • Spiders
  • Goblins
  • Undead (?)
  • Orcs
  • Mother Dragon and nest-Quest for Dragons Egg (Dragons egg hatchling *VERY* rare)

QUEST-Find dragon nest, defeat mother dragon, collect egg. 25% chance of egg hatching. If it hatches, you get a tameable young dragon. After _X_ hours of training, the dragon can then be used in battle.

  • Bear
  • Metal eating monster- 25% chance to degrade weapons and Armour (metal only). Every successful degradation makes creature stronger. 25% chance of hit; every hit +2 strength to monster
  • Earth elemental
  • Rock elemental
  • Lava/Magma elemental
  • Crystal elemental

Jungle

Area Effects

  • Find a pond or tree with a Nymph-Make offering-bread, mead, honey, precious metal or gemstone. If the offering is accepted, full healing or an item will be given to the player. If the offering is rejected, battle ensues.
  • Quick sand-decreases chance of hit by 25%-50%
  • Strangle root-Decreases movement by 25%, 1d4 damage, 2d6 if hanging from tree

Special

  • Find rare ingredients for potions and spell creation.

Creatures:

  • Wood/Water Nymph-1/10 recovery each turn after attack
  • Giant plants
  • Venus Flytraps
  • Thrasher plants
  • Wasps
  • Ants
  • Treant
  • Big Snakes (Anaconda) *RARE*
  • Chameleon - Ingredient for invisibility spell
  • Sprites
  • Fairies (helpful)
  • Satyrs
  • Alligators
  • Piranha
  • Turtles
  • Monkeys
  • Large carrion birds
  • Dinosaurs - Ankylosaurus, Iguanadon, Pachycephalosaurus, Stegosaurus, Triceratops, Tyrannosaurus Rex, Velociraptor, Pteranodon
  • Cannibals
  • Pygmies
  • Head hunters
  • Avatar of Nature- *IMPORTANT* quest

Mountains

Area Effects

  • TBA

Special

  • Dwarven City-largest selection of metal weapons and armour
  • Dwarven mountains-Find precious and rare metals and gemstones

Creatures:

  • Rogue dwarves
  • Orcs
  • Goblins
  • Dark Elves
  • Spiders (cave and forest)
  • Salamanders
  • Giants
  • Ogres
  • Trolls
  • Earth elemental
  • Rock elemental
  • Lava/Magma elemental
  • Crystal elemental
  • Fire elemental

Plains

Area Effects

  • TBA

Special

  • TBA

Creatures:

  • Termites
  • Lions
  • Hyenas
  • Vultures
  • Goblins
  • Orcs
  • Hobgoblins
  • Nomads
  • Zebra
  • Wildebeest
  • Boars
  • Locust-If caught by a plague of locusts, the player loses 75% of food and water items.

Ocean

Area Effects

Sea storms
Sirens and Mermaids- A melodic voice catches your ear. Find out what it is? _Y_/_N_
75% chance it’s a mermaid, which results in a quest, potions, healing, and/or a trade of items
25% chance it’s a siren which results in battle

Special

Some mermaids, when you find them, will want to trade items from the sea for land items. This is a perfect opportunity to trade for rare, hard to get items from the deep.
Creatures:

Sea monsters
Kraken
Sea Serpent
Liopleurodon
Jellyfish
Crabs
Sharks
Mermaids
Sirens
Melody of death- 9 turn build up, instant defeat
Melody of paralysis-1 use, lasts 2 turns
Melee Melody-Only melee weapons can be used

page_revision: 16, last_edited: 1235803503|%e %b %Y, %H:%M %Z (%O ago)
Copyright 2008 Dark Knight Industries, All rights reserved. This may not be reproduced in any manner, with the exception of for home game use. This product cannot be included in any commercial product without the express written consent of the author. Questions: tvstand@hotmail.com