This is a webgame that I have been planning for a very long time… just thought I would post the ideas up here for everyone to see…
Basically, these are the elements:
- A turn based system replenishing turns every fifteen minutes.
- A max turn cap of 400.
- A residual turn cap of 200.
- Any turns stored after max cap is filled will be stored in residual cap.
- World map with locations having specialty adventures where the players have chances for great prizes.
- Each adventure sight having a long list of recoverable items, randomly generated.
- The ability to create specialty magical items.
- Skill system with forum to suggest new items and adventures.
Some planned adventure areas, and pertaining adventures:
The Continent
Darkmoor
The Wayward Steppes
Monster: Zarrog
Hp: TBA
Stat Gain: Small
Items: Sharp Tooth
Damage: 2d4+5
The Lost City
Monster: Shade of Darkmoor
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Ghost of Darkmoor
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Adventurer's Ghost
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Corrupted Shade
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Event: To the victor goes the spoils
Help Percius: 300 gp + Silver Longsword
Help Garrad: 250 gp + Silver Crossbow
Turn the other cheek: No adventure loss.
Event: Knight of the Nine
Fight the Knight: Battle a Knight of Nine
Flee: No adventure loss
The Valley Beyond
Monster: Vale Wright
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
The Mists
Monster: Darkmoor Shadow
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Shadowvale
The Depths
Monster: Cavern Drake
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
The Shadow Forest
Monster: Plague Zombie
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Plague Wight
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Plague Ripper
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Event: Remains of the Great Siege
Choices: None
Rewards: 10% Stat gains
Event: Lost Village
Choices: Raid the Corpses or Leave the Bodies in Peace.
Raid the Corpses: 1 d 10 x 10 gp, 2 x Misc item from standard equipment table
Leave the bodies: Luck Intrinsic Effect
The City on the Edge of Forever
Skills
Spontaneous Casting
Cost: 70,000
Properties: Gives the character the ability to spontaneously cast a spell as a reaction to being damaged in melee combat. Automatic Ability.
Spellslinging
Cost: 120,000
Properties: Gives the character the ability to cast two spells in a single action. Is an activated ability.
Soul of Darkness
Cost: 250,000
Properties: This skill brings the characters soul closer to the teachings of the great mage Nymall, decreasing the spell cost of all necromantic spells and abilities.
Hands of the Chronomancer
Cost: 300,000
Properties: If character actively avoids combat, reduces the movement cost for each square to 0.5.
Aura of Decay
Cost: 400,000
Properties: This spell collectively raises the monster level of all creatures by one, increasing item drops and experience gains.
Secret Skills
The Wave Effect
Cost: 1,000,000
Properties: Any wave spell cast by the character will cause a reaction by other nearby magical items and spellcasters, replicating the effects and using them as a focal point for new waves… extremely destructive.
Services
Food - Major
Goods - Major
Enchantments - Major
Governing Power
Nymall, the Great Mage
Info TBA
Solari
Metstephos
Monster: Lightning Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Earth Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Shadow Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Ice Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Light Fiend
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Cathaeles
Monster: Lightning Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Earth Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Shadow Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Ice Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Monster: Light Wraith
Hp: TBA
Stat Gains TBA
Items: TBA
Damage: TBA
Finatre
Skills
Thread of the shadow
Cost: 25,000
Properties: Gives characters the ability to shrug off 5% of all shadow damage dealt to them. (Also gives a under the table 2.5% increase to stealth.)
Thread of Light
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all Positive Energy damage dealt to them.
Thread of Earth
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all Physical damage dealt to them.
Thread of Lightning
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all electrical damage dealt to them.
Thread of Ice
Cost: 25,000
Properties: Gives characters the ability to shrug of 5% of all Cold damage dealt to them.
Raithwall
Glowing Sands
Southern Ruins
Massive Citadel
Ruins of Cataltha
Endless Sands
Goldmont(city)
Market District
Guild of Travelers
College of Magics
Herutes Tavern
Southern Forest
The Dark Tavern
The Caves
The Darkness
The Farmlands
The Dark City
Skills
Riftslash
Cost: 50,000
Effect: Skill used to enchant weapon with 1d10 additional damage. Activated ability\5 mana\10 turns.
Cry of the Wild
Controller
Nymall, The Great Mage
Ynacka (City)
The Great Tower
Lowtown
Czerka (City)
Vdarkl
The Great Fortress
The Western Continent
The Coastlands
The Coal Coast
The Glow
The Iron Forest
The Darklands
The Sleeping City
The Endless Desert
The Darklanders
Intrinsic Effects
Note: ALL intrinsic effects generate special adventures.
Luck
Benefits: Increases item drop from rare table, increases to hit, to damage, and all saves.
Halo
Benefits: Increases effect of healing spells and items, and gives some positive item generation.
Horns
Benefits: Increases effect of damage dealing spells and items, gives greater negative item generation.
Juiced
Benefits: Grants massive increase in spell damage.
Drained
Benefits: Massive loss of spell damage.
General Location Sets
Desert
Area effects
- Dehydration: -2 stamina and the damage done by the player is decreased by 25%
- Sunburn: -5hp and damage done to the player is increased by 1.5x
- Mirage-decreases vision, decreases chance of hit
- Sink holes-decreases chance of hit by 25%-50%
- Sand storms-Drastic vision decrease, drastic decreases chance of hit
Special
- Oasis-decreases Area effects
½ recovery to all stats
Find food and water
Creatures:
- Camel (tameable?)
- Giant plants
Creatures:
- Worms/sand crawlers
- Scorpions
- Giant lizards
- Vultures
- Snakes (cobra)
- Earth Elemental
- Sand Elemental
- Rock Elemental
- Air Elemental
- Wind Elemental
- Fire Elemental
- Mummies
- Nomads
Forest
Area Effects
- TBA
Special
- Eleven city-Epicenter for magical/enchanted weapons and goods
Creatures:
- Bears
- Wolves
- Elk
- Spiders
- Large cats
- Wolverine
- Strangle vine
- Murders of crows
- Trolls
- Rogue elves
- Goblins
- Unicorn- *rare* helpful. When encountered will heal character or grant a helpful item (ex: healing potion)
- Kobold
- Wild Magic-random effect-healing or damage
- Drake/young dragon
- Wyrm
- Orcs
- Centaur
Caves
Area Effects
- Decreased vision unless holding *lamp*
Special
- TBA
Creatures:
- Bats
- Spiders
- Goblins
- Undead (?)
- Orcs
- Mother Dragon and nest-Quest for Dragons Egg (Dragons egg hatchling *VERY* rare)
QUEST-Find dragon nest, defeat mother dragon, collect egg. 25% chance of egg hatching. If it hatches, you get a tameable young dragon. After _X_ hours of training, the dragon can then be used in battle.
- Bear
- Metal eating monster- 25% chance to degrade weapons and Armour (metal only). Every successful degradation makes creature stronger. 25% chance of hit; every hit +2 strength to monster
- Earth elemental
- Rock elemental
- Lava/Magma elemental
- Crystal elemental
Jungle
Area Effects
- Find a pond or tree with a Nymph-Make offering-bread, mead, honey, precious metal or gemstone. If the offering is accepted, full healing or an item will be given to the player. If the offering is rejected, battle ensues.
- Quick sand-decreases chance of hit by 25%-50%
- Strangle root-Decreases movement by 25%, 1d4 damage, 2d6 if hanging from tree
Special
- Find rare ingredients for potions and spell creation.
Creatures:
- Wood/Water Nymph-1/10 recovery each turn after attack
- Giant plants
- Venus Flytraps
- Thrasher plants
- Wasps
- Ants
- Treant
- Big Snakes (Anaconda) *RARE*
- Chameleon - Ingredient for invisibility spell
- Sprites
- Fairies (helpful)
- Satyrs
- Alligators
- Piranha
- Turtles
- Monkeys
- Large carrion birds
- Dinosaurs - Ankylosaurus, Iguanadon, Pachycephalosaurus, Stegosaurus, Triceratops, Tyrannosaurus Rex, Velociraptor, Pteranodon
- Cannibals
- Pygmies
- Head hunters
- Avatar of Nature- *IMPORTANT* quest
Mountains
Area Effects
- TBA
Special
- Dwarven City-largest selection of metal weapons and armour
- Dwarven mountains-Find precious and rare metals and gemstones
Creatures:
- Rogue dwarves
- Orcs
- Goblins
- Dark Elves
- Spiders (cave and forest)
- Salamanders
- Giants
- Ogres
- Trolls
- Earth elemental
- Rock elemental
- Lava/Magma elemental
- Crystal elemental
- Fire elemental
Plains
Area Effects
- TBA
Special
- TBA
Creatures:
- Termites
- Lions
- Hyenas
- Vultures
- Goblins
- Orcs
- Hobgoblins
- Nomads
- Zebra
- Wildebeest
- Boars
- Locust-If caught by a plague of locusts, the player loses 75% of food and water items.
Ocean
Area Effects
Sea storms
Sirens and Mermaids- A melodic voice catches your ear. Find out what it is? _Y_/_N_
75% chance it’s a mermaid, which results in a quest, potions, healing, and/or a trade of items
25% chance it’s a siren which results in battle
Special
Some mermaids, when you find them, will want to trade items from the sea for land items. This is a perfect opportunity to trade for rare, hard to get items from the deep.
Creatures:
Sea monsters
Kraken
Sea Serpent
Liopleurodon
Jellyfish
Crabs
Sharks
Mermaids
Sirens
Melody of death- 9 turn build up, instant defeat
Melody of paralysis-1 use, lasts 2 turns
Melee Melody-Only melee weapons can be used





