This one is another game cloned from the same system that we're going t use in the rest of our survivor series…
The story revolves around the colonization of the planet Taragon VI, also known as the Dark Planet by many. Tales exist of an ancient robotic race that once ruled this system, but fell into disarray because of selfish, petty squabbling. The ruins still dot the planet's surface…
Key Features
Ever got miffed that your character can't actually affect the world? Now you can! Protect survivors and workers as you expand out into the city, move citizens back to towns and open up whole new maps… all based on user completion!
Ever hated that your quests never seem to change the gaming world? New prestige based quests available, and randomly generated adventures that may open up new outposts on the map! Be careful though, when they fall, they're gone forever…
Randomly generated terrain and real life distance calculation make traveling and surviving out in the wilderness almost like… well… really surviving out in the wilderness! Note: Contemplating calculating in weather effects, terrain effects, and common colds and illnesses…
The player's inventory can be increased using skills gained at level up, from base 50 slots to… hundreds! No Level Cap!
On level up, the character can choose between seven different stats and over ten different skills, giving a wide range of function!
No longer need to wait hours or days for your character to be back alive, Nanotech Industries gives your character theability to be back on the field in seconds!(Product may not be as advertised. Please see brochure for further details.)
Ever gotten tired of just playing a human? We have. With this supplement, we will be adding three new player races to the game, with thier own stats and skills!
Party Characters
Your player will be able to recruit up to 10 non-player characters into the game under their wing. Each NPC your character hires has a division of the total profit equaling 5%, plus division of small loot(hidden calculation, all non-valuable up to 15%).
Each character will have it's own stats and skills(Which it upgrades to your orders). You can't micromanage level ups for these characters, but on thier individual character sheets you can set them with a specific job, and they will best modify themselves for that job.
The classes are:
Soldier - Specializes in all wapons and armour, including repair. Strength is primary stat. Dex is Secondary.
Medic - Specializes in healing and treating wounds. Dexterity is primary stat. Wisdom is Secondary.
Engineer - Master at making things work. Luck is Primary stat. Intelegence is Secondary.
Scientist - Master of learning. Gives battle and adventure bonuses to all. Intelegence is Primary. Wisdom is Secondary.
Scout -Deals before battle damage to enemies and is master of long range weapons. Wisdom is Primary. Luck is Secondary.
Non Party Characters
Some battles may give you access to non party characters, such as grunt soldiers, healers, or general civilians. You have control of non party characters, but for each one that dies your mission looses a prestige point.
(New!) Advanced Classes
Need your character to do more? Want your tank to own a tank? Need to do more then just patch up the party?
A prestige class can be activated at level twenty. Each nevel, your character must decide wether to upgrade thier primary class, or prestige class.(This goes for NPCs too)
Gear Jockey - Adds 1 + Lv * 5 Damage when piloting a vehicle. Repairs 5 Hp per turn.
Cyber Scout - Any square that is within three squares of the character that contains a Cyperlink Node gives all PCs and NPCs in battle 10% Cover and De levels the Enemy by 1 Tier.
All special perks and abilities can be acessed from the characcter screen.
For receiving 500,000 to 750,000 Points
For receiving 750,001 to 1,000,000 Points
For receiving 1,000,000+ Points
- 4 Credits
- 1 Package of "Consumable Delights" delivered to character in "the game"
- 1 Package of "General Ammunition Supplies" delivered to character in "Traveler"
- (+1 Credit per 500,000 points)
For receiving 2,000,000+ Points
- 1 Dark Shard delivered to character in "the game"
- 1 Tesla Arc Welder delivered to character in "Traveler"
For beating the game and finishing the storyline
- 1 Package of "Assorted Potions" delivered to character in "the game"
- 1 Package of "Tasty Combat Treats" delivered to character in "Traveler"
For every 50 citizens rescued
- 1 Package of "Unidentifiable Jerky" delivered to both games