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Plot:
Subspace is a sci-fi short game with multiple ways of winning, and multiple quest paths. The game takes place is a conduit of subspace, where the ship is presently trapped and besiged. The hull has been breached in several sections, and the game loops on a constant frame of time, so that every eventuallity can be tried. The game will also support three different mass expansions, the war, the crach, and the end. The game should be released some time in 2012.

Game Spacifics:
The game will be low tech, link based Main Loop. All combat actions and adventure options shall be taken from the main loop. The images will be low resolution, and will use framesets that agree with most browsers. An item database for the PC shall be remotley upkept, although the game runs a total reset(considering) once a year.

Retail Options:
This game will ship as a free, donationware game. The support options will be the same as all other games.

Specifics:

The players will start the game in the cabin, regaining conciousness after a large explosion rocks the ship. Two other NPCs will be introduced, the captain and the weapons master, although the player will be unable to interact with either of them.

The PC will be issued a quest to inspect the main hall leading from the cabin for damage. The player will recieve some problems from bio-engineered creatures, but nothing yet other then the

Subspace - Sci-fi PHP based game by The Dark KnightThe Dark Knight, 1259600295|%e %b %Y, %H:%M %Z|agohover
Re: The Store
The Dark KnightThe Dark Knight 1259341256|%e %b %Y, %H:%M %Z|agohover
in discussion Misc / A Subject » The Store

Gift Card
Gift Card - One Credit
Gift Card - Five Credit
Gift Card - Ten Credit

Custom Avatar - Only availible one month every season
Custom Title - Two for one

Clan Furniture
Bookcase
-Necromancy - Summon 3/day Dark damage item
-Thaumagery - Summon 3/day Fire damage item
-Divination - Summon 3/day +item, +Gold or +Damage
-Alteration - Summon 3/day "zap scroll", change item into other item
-Elemental - Summon 1/day prismatic damage item
-Curse - Summon 3/day deleveler combat item

Magic Pantry
-Summon 2/day random quality food

Mana Well
-Replenish all mana 3/day

Symbiotic Well
-Replenish all health 3/day

Daily Dungeon
-Banisher Pits, 10 combatants in a row
-Tower of Zgath, 15 combatants in a row
-Deep Dungeons, 10 Combatants in a row
-Deeper Duneons, 20 additional combatants
-Hammerbringer's Glade, 1 quest
-Seven Seas, 3 timed combats

Clan Dungeon Expansions
-Winter Peak expansion, 1 new area, 12 items, 3 bosses

Re: The Store by The Dark KnightThe Dark Knight, 1259341256|%e %b %Y, %H:%M %Z|agohover
Home based buisness thought 1
The Dark KnightThe Dark Knight 1259004154|%e %b %Y, %H:%M %Z|agohover
in discussion Misc / A Subject » Home based buisness thought 1

Theory: Create a home based busness where a number of clients subscribe to have thier daily specials, sdiscounts and etc. posted for easy acess in one place.

Step one: Create the sight using a google maps plug-in to locate where you are and the orientation of buisnesses offering this service. The main page has a small flash program that picks the closest five buisnesses by a miole average from your location and shows thier proximity, daily specials and any availible cupons.

The flash animation should have a search by location, price, distance, and availible cupons feature. This information will be loaded dynamically from a database allowing the easiest user acess. Second, the site will have a buisness directory with all the nearest buisness locations and thier contact information. For the trial phase, this service will be offered for free to a select number of participating resturants in dartmouth and downtown halifax.

Step two: A decal marketing wave much like the infowars one will be posted on sign posts and with band advetisments around the city, advertising the web site and a catchy slogan. The web site will be submitted to multiple search engines, and traffic will be monitered. Participating buisnesses will be encouraged to give some form of cupon, even in the most minimal sense to help promote traffic and loyalty. Buisnesses will also be given the option of submitting a menu for access online and one free month of daily special updates.

Step three: the online database will be improved much more with the ability to search by food type and vegetarian restrictions. Cross searches will be linked and searchable via the google maps plug-in. A new campaign wave will be established handing out advertisments with a select number of rebates. Selection will be broadened and the offer will be extended to more and more clients.

Step four: Begin viral marketing by reference based rebates, goodies, and contests. Build a customer feedback system to allow buisnesses(If they sign up for it) to moniter customer feedback, comments and suggestions. Build an application system to allow smaller buisnesses to accept e-applications and process resumes that much quicker. Build a framework for the database resume storage, that purges the database once every three months. Allow the resturants to set when they would like to keep the resumes to, with a limit of six months and five-hundred resumes. Cross reference by a key word system, skill set and such. Also offer a tutorial on resume submission and proper applications.

Step five: Hand off private ownership to a public body and registered buisness. Increase offer to large corperations in the area and large fast food chains. increace the offer to large malls like MicMac and Hallifax Shopping Center to update with offers that are going on. Tweak the flash applet to allow tabs and add "malls" as a tab. Add an events tab and the free submission of events. Try to setup a hotlink service with paid adds with Kijiji and Craigslist.

Home based buisness thought 1 by The Dark KnightThe Dark Knight, 1259004154|%e %b %Y, %H:%M %Z|agohover
IF Competition '10
The Dark KnightThe Dark Knight 1258487987|%e %b %Y, %H:%M %Z|agohover
in discussion Misc / A Subject » IF Competition '10

IF Competition '10

-Aeroplane-

Summery:
Aeroplane is a adventure pitting the characters in the
beginnings of a post-appocalyptic world. The short story will
reveal the chaos surrounding the main character and the other
occupants of the plane, and will require many puzzles to land
the plane and survive the bombs dropping.

The main game area will consist of 12 areas, including
scene coppies and status changes as more events unfold inside
the plane.

Character Synopsis:

1. David Newborn(Main Character):
Davin awakes on the plane with no memory who he is, or
how he got there. Throughout the story, different scenes may
unfold from optional commands that reveal exactly who he is, and
why he is presenty on flight 127.

2. Tracy Clark:
Tracy clark is the stewardess on duty for flight 127,
and is knocked out in the innitial blast.(cont)

3. Steven Hanes:
Air marshal set aboard flight 127, Dissapears to area
13(Cargo Hold) midway into the flight. Set upon by years of
dehibilitating stress, he talks with a permenent stutter. Caries
a fire-arm.

4. Eric Rodrguies:
Pilot of flight 127.

-Scene Setup-

Scene 1 : The Start

Player wakes up sitting in row 21D. The row both infront
and behind him are empty, as is the seat beside him. There is a
constant din of talking, but nothing too serious. Some automated
conversation is dropped about the tentions, but nothing in
specific.
Through eavesdropping on other characters conversation,
the player is prompted to look out the window. The window
follows three direct scenes, where an object is barely visible
outside, but comming nearer and getting larger in the darkness
outside. (3) tuns in, the object will be close enough to see in
the jet afterburner… It's a ICBM. As the pilot veers away, the
bomb drops to a lower altitude.

Scene 2 : The Bomb

The intercom buzzes alive and the pilot speaks,
commenting that everything is allright and that the plane will
be landing in one hour(Making sure never to name a destination.
(4) actions later, a blast will shake the craft, and the sound
of wind will be heard throughout the plane. The player has (20)
actions to get into a seat and strap on a seatbelt before the
inevitable crash.

Scene 3 : First Morning
The player wakes up, heavily bruised but not injured.
Most of the passengers seem to have survived the crash, but the
co-pilot was killed and the pilot is still unconcious. The
player is left to the realization that they are stranded, and he
is elected to go scout the surrounding area to the north and to
the south.

Scene 4 : The Cloud
This scene is triggered when the player explores to the
north of the crashed plane, to the cliff-top. On the first
arival here, the player will see the ever growing mushroom cloud
in the distance, and the smaller explosions in the distance. If
the player has given out a radio, he may choose to call in to
the other NPC's and tell them.

Sub-event 1 : The Rain
Only happens after The Cloud is triggered. In (45) Move
turns, the sky will begin to darken and thunder will be heard
overhead. one of the passengers will comment on atomic fallout
and how they should seek some shelter. The player then has (10)
move actions to get the NPCs inside before they all perish.

Note: If the NPCs die and the player survives, it is still
technically a loose scenario, and the game over screen will
trigger once an unsolvable puzzle(with the correct amount of
failures) has been reached.

Scene 5 : Up a river without a paddle

This scene is triggered on the exploration of south of
the plane and the deep chasm is found. If the player uses the
walkie-talkie, one of the NPCs will tell him he will need an axe
and a tree to get across, or a rope, hook and some luck. There
are two ways this can be done:

Choice 1 : The Hook
This is a temporary solution. The player is given a 1/4
chance of the hook catching onto something on the other side of
the ridge, and being able to cross over by climbing. Once the
rope is up it works like any other BridgeConnector class, except
for fishing. Rope and bent metal are in the wreckage of the
cockpit.

Choice 2 : The Tree
This is a permanent solution. Simple, player types cut
tree, done! Axe is in the Storage Compartment of the plane.

Scene 6 : Comm Tower
The player arrives just as the unstable top of the old
communications tower collapses down and takes out a big chunk of
fence. as the player approaches and examines the tower, they
will find that the main entrance of the complex is locked by a
large, iron door. On the right side is a pannel, which was long
ago broken. Exparimentation with the wires will reveal that the
power is still live.

This is a possible break point in the story, as a NPC is
needed to solve the wiring puzzle, although it is solvable by
trial and error. Each wire is assigned a randomly gennerated ID
code out of seven possible wires, so there is no guaranteed
walkthrough.

To solve this puzzle, the player will also need a
multimeter from the plane storage compartment. the calculation
for figuring out the puzzle is a-b/c=d, as the last three wires
are all dead.(Negative for multimeter purpose)

Scene 7 : Open radio
This scene will be triggered once the player enters the
comm tower and activates the old radio equipment inside. This
scene will mainly be repeated contact with the plane, and
various responses to the predicament by the incapacitated NPC
survivors. If the player decides to play around with the radio,
around the third or fourth adjustment the player will recieve a
weak help signal.

Scene 8 : Rope Bridge
This will trigger to the south of the Comm Tower. When
the player arrives, the bridge will not be in usable condidtion,
as the collapsing tower has taken out one lead. The bridge will
not be fixable untill after the bomb shelter has been found and
the NPCs have been transfered.

Scene 9 : Cement outbuilding
This scene will trigger once the player has first
anallized the building east of the Comm Tower. There is a large
valve centered in the middle of the door, which is missing the
handle. This is the safe zone for the NPCs, which will make it
so that the incrementer will ignore them.

-Functions on Timer-

Rfood - Ticker
Rfood is the global timer for hunger in the game. As 20
turns consist of one day, the player will need to find some sort
of food by day 2. Food can also be given to any survivor to
increase the global survivior food count by a set amount. this
function acts as the daily decrememnter of that food, as hunger
sets in and more food is needed. the player starts with 200,
which is the max cap for player Rfood, but the plane starts with
a Rfood total of 8000.

RadScore - Incrementer
Each action taken by the player without some sort of rad
resistance after the rains will increment this counter. This is
a hidden death counter, meaning that at the RadMax, the player
will witness End Game. There are various anti-radiation drugs in
the plane and at the bomb shelter, but they are well hidden(For
the most part. The first aid kit found in both the plane and the
bomb shelter will contain some Anti-rad and iodine).

PlHp - Decrementer
PlHp is the function which keeps track of the decrement
of the players hit points through failed puzzles, hunger and the
severe spectrum of rad poisoning. It fires once every 10 turns,
checking if player hunger is 20 or less, NPC hunger is 20 or
less, or the RadScore is within 100 of MAX.

Grad - Variable
Grad is the measurement of global radiation levels, and
highly effects the the reaction of RadScore, as well as the
background survivability of any of the NPCs. increments or
decrements by .1 every action.

IF Competition '10 by The Dark KnightThe Dark Knight, 1258487987|%e %b %Y, %H:%M %Z|agohover
Update!
The Dark KnightThe Dark Knight 1257315926|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / Production Notes of "The Game" » Update!

November 4th, 2009:

Production is picking up from a halt. A few weeks ago I completed the bare bones combat system, a initializer to be called in the main script, and three placeholder combat actions. It seems to data dump ok, so I'm going to be taking this into a fuller blank combat slate next.

You may be wondering why I'm tackling combat first. This project is massive, and I personally figured it would be a good place to start. So yeah… more updates, when laziness dosen't affect me.

Update! by The Dark KnightThe Dark Knight, 1257315926|%e %b %Y, %H:%M %Z|agohover
Re: Phaeton
The Dark KnightThe Dark Knight 1249274334|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / Production Notes of "The Game" » Phaeton

(just need to get this out of my head…)

The Deadlands

The deadlands are a massive expanse of desert to the east of the main game area, left over from the fallout of a long forgotten battle. There are no towns in the deadlands, only ruins and dungeons. The deadlands itself is also home to many various types of undead creatures, spawned from the slain innocents of that battle.

Ash Spirit
The ash spirit is a type of undead composed of the ash left from it's destroyed body. These tend to take the shape of a vaguely humanoid billowing clowd of Grey ash.

Ash Zombie
Ash Zombies are adventurers who befell to the desert, and whose corpse was infused with an Ash Spirit. They shamble at a slow gait, but have incredible melee abilites.

Re: Phaeton by The Dark KnightThe Dark Knight, 1249274334|%e %b %Y, %H:%M %Z|agohover

Just so I have it here, here are all the new database values. Any thoughts or anything I've missed would be greatly appreciated…

Class : Inventory(50)
Class : Inventroy : ObjID
-The unique Call Value for the Item in Question
Class : Inventory : ObjCond
-The Condition of the item, -1 for unbreakable and -2 for one use
Class : Inventory : ObjEffEqu
-The Object Effect, if additional effect added.
Class : Inventory : ObjEffMys
-Special effects granted to the item.
Class : Inventory : Stack
- 0 for no stack, range between 1 to 20 or 21 to 25

Object Effects
-Scope: +1 to Attack
-Silencer: -.25 Monster Aggrovation
-Stock: +2 to Attack
-Barrel Extender: +1 to Attack
-Extra Barrel: 2x Ammo use, 2.10x Damage
-Heat Scope: +2 vs Living and Effect:On Fire enemies

Mysterious Effects
-Trophy Weapon: +1 to Attack
-Blessed: Deals +5% Damage to Undead
-Seeking: +5% Attack
-Durable: Equipment Condition Max Value is doubled
-Resistant: Equipment Condition Max Value is Trippled
-Avenger: Has 10% Chance of lighting enemy on fire.

Class : Stash
Class : Stash : Equipment(70)
Class : Stash : Equipment : ObjID
Class : Stash : Equipment : ObjCond
Class : Stash : Equipment : ObjEffEqu
Class : Stash : Equipment : ObjEffMys
Class : Stash : Equipment : Stack
Class : Stash : Perishable(50)
Class : Stash : Perishable : ObjID
Class : Stash : Perishable : ObjCond
Class : Stash : Perishable : Stack
Class : Stash : Resorce(50)
Class : Stash : Resorce : ObjID
Class : Stash : Resorce : Stash

Class : Player : Att
-Player Attack
Class : Player : DEX
Class : Player : CON
Class : Player : STR
Class : Player : INT
Class : Player : WIS
Class : Player : Dsus
-Dex Substats
Class : Player : Csus
Class : Player : Ssus
Class : Player : Isus
Class : Player : Wsus

Substats start at 20 to next and add 50% rounded up to new max
-Ex. 20, 30, 45, 67, 100, 150, 225, 343, 515

Class : Player : HP
Class : Player : MAXHP
Class : Player : Cash
Class : Player : Points
Class : Player : Amulet
-Amulet of Life Saving: Allows player to avoid death twice, respawning at hideout. If no hideout established, respawns at theatre. Player starts with one amulet.

Database Design Junk by The Dark KnightThe Dark Knight, 1242098490|%e %b %Y, %H:%M %Z|agohover
Re: Caleb
The Dark KnightThe Dark Knight 1239809986|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / The Game - Our online games » Caleb

Yeah, the idea is still in the works, but I'm having a hard tome deciding whether to post as a mail to system to our accounts or as an automatic text parser.

One way is definatly easier(The parser), but will be limited to what the computer can understand.

The other, we can extract forms of "justice"… lol

What do you think man?

Re: Caleb by The Dark KnightThe Dark Knight, 1239809986|%e %b %Y, %H:%M %Z|agohover
Re: Caleb
The Dark KnightThe Dark Knight 1239739272|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / The Game - Our online games » Caleb

Well, first I should probaably clarify something…

There will be error handlers in pace for when two different accounts try and make access to the same piece of data, resolving in order of level priority and skill(Aka. If it's more reasonable for a level five to make that change, the level five will trump the level fifty, but if it's a combat, the level fifty will win, etc.) As for location creation, that will be a rare event on it's own, at about .005 occurence(So 1 out of every 20,000 adventures… to give you a good picture, a player who is constantly active plays about 6000 adventures a month. )

At the moment, think weapons. I'm talking things like the Berzerker Greataxe and Sword of Rending. We need some buffer space for the game on the side of Items between the Uber Powerful(Which we have no problem coming up with) and the not so powerful(A.k.a standard Items.)

Remember Diablo? Back to basics. Small magical effects ramping from uncommon to rare that "could" be done flag based if we needed to.

As for monsters, leveling regulars is good but originals is better. If you need some direction in re-engineering the old brain box I could point you into the dirrection of some of the more Macabre artists of the early twentieth century. They paint the stuff of nightmares.

What's with the caps lock(yelling) on the sentences man? Have I offended you?

Re: Caleb by The Dark KnightThe Dark Knight, 1239739272|%e %b %Y, %H:%M %Z|agohover
Re: Caleb
NuvanNuvan 1239692852|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / The Game - Our online games » Caleb

Also back to the game ideas, for the actual gameplay i DO enjoy the idea of a grid system, moving around on a map and being able to interact with objects, people, places and shaping hte world, the only problem i can see with that is having two people make two different areas pop into existance on the EXACT smae spot on the grid, thus causing a spatiual rip in the framework of the game and deleting the whole of existence :P now DK if you ARE ever reading this what do you want for the items that i may think up? effects? names? i like thinking up monsters, but alot of the time they look the SAME but are different, bigger, scarier, more fangs :P for the items i can throw out names and general ideas but its going to be a little harder coming to me, i can think up amazing things at 4 in the morning at dennys but its sometimnes rough when im by myself :P i just sorta absorb ideas from things and amalgamate them into my own things :P give me direction :P

Re: Caleb by NuvanNuvan, 1239692852|%e %b %Y, %H:%M %Z|agohover
Re: Caleb
NuvanNuvan 1239692382|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / The Game - Our online games » Caleb

Well thanks for the words of encouragment there DK :P Well I'm sitting around at home just sitting aorund and decided it would be a good time to hit up the forum and place some of the ideas that have been rolling around in my head out here to see what everyone thinks. Having read a bunch of the 4th edition DnD books, and being an avid WoW man, I really like the idea of a click-button-effect system. It makes keeping track of your skills easier, not to mention the items you aquire throughout the game. I realize it's not nesccesarily for every game, but still an idea. Also I have to start producing my items of legend and lore, namely my epic armour suit, which I'm not sure how to make it, wether it should be funny,m serious, a mix, or just something i have thought of before. I know I spent alot of time making the epic dragon suit that eventually gave you access to the gods doors (an old idea we came up with when you first gathered every item of the epic dragon sets) that once you aquired each item that the you were hit by a sudden blinding light, and then standing in front of you on a plane as far as the eeye could see were 3 doors, one to the DK, one to Denikka, and one to my own character, not sure how thats going or if the idea is still in the works, or if we were going with the "wish" system that was also brough to the tabel, where you basically got to request something of the gods.

Re: Caleb by NuvanNuvan, 1239692382|%e %b %Y, %H:%M %Z|agohover

Crime is an online stratagy game where the player acts as the planner for all sorts of heists and illegal activity. the game will detail hand-drawn maps with moveable markers animated in flash and with a .net attachment framework. It's set to come out in late 2011(Mabey…).

As per normal RPG standard, the character will have mulltiple abilites such as Cunning, Leadership, and Planning, which level up with each crime. As these abilites get higher, more and more skills will become availible when planning heists.

The character can also have 5 burglars to start with and an unlimited amount of Peons. Burglars level up with heisets like the main character.

Crime: A Online Strategy by The Dark KnightThe Dark Knight, 1239179686|%e %b %Y, %H:%M %Z|agohover

Welcome to the town of Shady Acres, population 10,000. In this sleepy little mountain community, nothing ever goes wrong. There is no crime, no violence, no disorder of any sort…

You are on your way home from a business trip in the neighboring community when you are forced to stop for the night at a nearby hotel. Things don't get much better as you find that first thing in the morning your car has been damaged by hooligans, all the tires have been punctured and the windshields have been broken.

Seeing that you have no choice, you start to walk into town to find a mechanic. The road is cloaked in mist that gets deeper the closer you get to town. After a while, you pass a crudely drawn poster stating that there is a meeting in the town hall…

There's two ways that I'm thinking of going about this one, firstly that the inhabitants are sending all thier criminals and hoolagins to this place, or that some mysterious force has ripped the town from the ground and you're stuck here. Only time will tell.

Re: Survival: The Mists by The Dark KnightThe Dark Knight, 1239147076|%e %b %Y, %H:%M %Z|agohover
Re: Caleb
The Dark KnightThe Dark Knight 1237452516|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / The Game - Our online games » Caleb

Awesome man… good to have you back…

This thread is a tad bit miscatogorized… this section is more for the web game ideas and simple framework ideas then actual items…. for those, depending on what you're ideas are pertaining to, you may want to add posts on to the individual framework threads, or, if you would like, I can give you your own section for ideas(Personally, I tag stuff on to the frame work so it is more neat and organized… but you're call man…)

Good to hav eyou back, and I'll be looking forward to working with you again!

Re: Caleb by The Dark KnightThe Dark Knight, 1237452516|%e %b %Y, %H:%M %Z|agohover
Ok, time for some items
NuvanNuvan 1237272141|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / The Game - Our online games » Caleb

Ok so I have been working on these for quite some time, and basically they are the "epic" items towards players can search to attain. now from what i understand these can basically be dropped ONLY from high level creatures such as the dragons and what not. these items also give you a variety of effects, much like World of Warcraft or Diablo 2 will give you inherent bonus' from owning special items. One of these efects will be all ?????? denoting a specail reward from myself, Denikka, or Nick. Now these rewards can be a variety of things, from armor, to weapons, or powerful familliars. the way it will be decided will be determined at a later date. for now i will jsut begin to put down some random items i have in my head, and other ideas for gameplay :)

Ok, time for some items by NuvanNuvan, 1237272141|%e %b %Y, %H:%M %Z|agohover
Caleb
NuvanNuvan 1237271740|%e %b %Y, %H:%M %Z|agohover
in discussion Projects / The Game - Our online games » Caleb

Hey everyone! Sorry I have been down for so long, just gotten through a long period of my life that was rather confusing and scary all at the same time but I'm better now :P So anyway heres what this thread is dedicated too. Anything and everything that pops OUT of this thick skull of mine that could be of use will be put here. THis means that I am basically going to aggravate the DK by making him sort through here to find out what i have done. that said i cant really put anything that could be put toward the game in any sort of small version in here as i have no say in small details like percentages and levels. so what i AM going to do is thorw out random quest ideas, items, monsters, effects and the like let the DK and Denikka sort it out and put it where it needs to go :P that said im going to save this before i look like some crazy rambler.

Caleb by NuvanNuvan, 1237271740|%e %b %Y, %H:%M %Z|agohover

new thought, just getting it out there….

Thinking of doing java radials for agro and area of controll. Peace.

Re: Zombie Siege - The Plan by The Dark KnightThe Dark Knight, 1236756449|%e %b %Y, %H:%M %Z|agohover

This is the system design document, currently a work in progress…

Infested City

System Design Document by The Dark KnightThe Dark Knight, 1236328517|%e %b %Y, %H:%M %Z|agohover

You climb the steps to the golden gates, and your hand touches the glistening metal. Almost as if reacting to your touch, the gates slide open silently. Slowly, you move forward into the mist…

Then darkness. It takes a moment for your eyes to adjust to the new scene before you. Layers upon layers of gears and rods cover the sky in an intricate mesh of machinery and Cosmos.

"Breathtaking, isn't it?"

You spin to see a tall man in a large, dark robe leaning against a stone pillar to the right. He pushes off of it and approaches you.

"Welcome to the beyond. This is the graveyard of the universe, it's inner workings and mechanisms."

"What is this place?" You ask.

"My people had a name for it…. Cloka-da-thalrus, or in common, Clockwork Sky. This is the time peace of reality."

"Am I dead?"

He frowns. "No… I'm afraid that's not possible… yet. There are people working on that."

"So… what do I do now?"

The man reaches out and touches the tattoo on your arm and it glows briefly. "Live. There are still mysteries that you need to solve before you can proceed out there. I will be here when your time comes. Speak to me again, and you will be reborn."

Options

Be Reborn or Unfinished Buisness in the Afterlife

Idea for Endgame Scene, Version 1 by The Dark KnightThe Dark Knight, 1235979224|%e %b %Y, %H:%M %Z|agohover

Description:Heaven is also based on Dante's description, with nine spheres.
Size:
Ecosystems:
Creature Levels: The creatures here are mostly angelic in nature and also range from level 100 to level 200.

Realm: The Celestial Realm by The Dark KnightThe Dark Knight, 1235978595|%e %b %Y, %H:%M %Z|agohover
Copyright 2008 Dark Knight Industries, All rights reserved. This may not be reproduced in any manner, with the exception of for home game use. This product cannot be included in any commercial product without the express written consent of the author. Questions: tvstand@hotmail.com